Monthly Archive for: ‘September, 2010’

Modeling Tutorial: Skull

Blog Front

Just wanted to share my workflow for modeling a skull using 3ds Max and ZBrush. The first part of the tutorial is pretty universal and the technique could be used in most 3D programs. I won’t get into specific modeling tools and or which buttons to press, but rather focus on the steps I take to get a good base …

Read More

Skeletor Figure

Skeletor Thumb 01

A little tribute to one of my best childhood toys, Skeletor from Masters of the Universe. This model was created with 3D Print in mind and I’m getting ready to ship this model off to manufacturing. Find pictures of 3D Prints here. The design I based around the original toy, but I’ve taken a few liberties and changed the design …

Read More


Cyborg 01 945

A Cyborg bust created in 3ds Max and ZBrush, rendered with Mental Ray. Download wallpaper version, 1920×1200.

Read More

Fast Ambient Occlusion in 3ds Max (MR)

Final Render 01

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look. So if you want to skip all …

Read More

Building a new PC.

100 4554

It was time to get a new workhorse for the office, and being a bit of a computer enthusiast I made a project out of it… Here is how it went. I decided to make a liquid cooled PC, mostly because I’ve never tried that before, and because I like my computers fast and silent. Living in Brazil it would …

Read More


Knight 01 945

New image in portfolio. Download wallpaper version, 1920×1200. The Knight is almost entirely modeled in Max, and rendered with Mental Ray. With some post work done in Photoshop, like the cape effect and background. The chain mail I did using a tile-able displacement map. More info on that in this tutorial.

Read More