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Monthly Archive for: ‘October, 2010’

Quick Tip 1: Free up memory in 3ds Max

QuickTip1

Welcome to the first of hopefully many Quick tip tutorials on this blog. The quick tips are basically various tips and trick that I feel don’t warrant a full tutorial. So without further ado here is Quick Tip 1: If your Max scene is getting sluggish or you run out of memory when you try to render. There are a …

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3ds Max tips and tricks!

Tips Tricks1

Here is a list of some of my favorite tips and tricks when using 3D studio Max. Most of the tips should be valid for newer versions of 3d studio Max. Feel free to add your own tips and tricks in the comment area. Thanks. General: ¬†Create a basic scene you always load before you start a new project. 3ds …

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Rorschach model

Rorschach Thumb

A quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.

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Tutorial: Displacement Map Chain Mail.

Final Render

In this tutorial I want to show a relative easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray. In this example I’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material. The idea …

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Skeletor textured

Skeletor Thumb 02

I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel. I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base …

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