
I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.
I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.
Find pictures of 3D Prints here.








Awesome !!! You should do all of the Master Of The Universe characters. Great Job!!!
awesome work, really.
be sure to give informations of a mass production, if the day comes!
i would order it right away!
great jjob, keep up the good work!
Amazing work,man!!