I worked as a senior character artist on Ghost Recon Wildlands for 4 years creating hundreds of assets. Player characters, bosses and civilians. The biggest challenge was helping to create the character customization, allowing players to create their own ghost, the CharacterSmith. Here’s a small selection of some of my work. The renders were done in Octane Render just for fun. It’s the same assets as you see in-game but with about double texture resolution. All female ghosts.
Here is a selection of some of the zBrush models I created.