Category Archive for: ‘Archives’


PA Pilot 01 Thumb

A pilot and her power armor. The power armor design is based on a Triax Power Armor from Rifts, RPG. The girl is inspired by all the cheesy CG girl type images out there, not to be taken too serious. Modeled in ZBrush, rendered in 3ds Max and Mental Ray. Details added in Photoshop. Download higher resolution here. You can …

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Screenshots Hitman Absolution #E3 2011

Hitman Thumb 01

Some of the Hitman Absolution screenshots released at E3 2011. I’m showing them here because the majority of the characters on the screenshots were done by me, Including in-game Agent 47, both from my time as Lead Character Artist at IO Interactive, but also lately working on the game as Freelance Character Artist. The work is done using 3ds Max, …

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Motor Homunculus

Motor Homunculus Thumb

Artist Uffe Holm commissioned me to create this piece named “Phantom Limb” to be part of an art exhibition “Lake of Fire” in Copenhagen at Den Frie Centre of Contemporary Art. The piece is printed at 148×111 cm for display from May 21th to June 26th, 2011. The pictures shows Sensorimotor Homunculus sitting in a Verner Panton Phantom chair. For …

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Gargoyle 01 Thumb

This model is a tribute to RIFTS role-playing game, and specifically the artwork from the book Rifts – World Book 05 – Triax & The NGR, that inspired me to do this. A Gargoyle holding the head of a Triax X-535 Hunter “Jager” power armor. Original concept by Kevin Long. Download a higher resolution render here. The work is done …

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Carnival Girl

Dancer Thumb

I’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the …

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Rorschach model

Rorschach Thumb

A quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.

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Skeletor Figure

Skeletor Thumb 01

A little tribute to one of my best childhood toys, Skeletor from Masters of the Universe. This model was created with 3D Print in mind and I’m getting ready to ship this model off to manufacturing. Find pictures of 3D Prints here. The design I based around the original toy, but I’ve taken a few liberties and changed the design …

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Cyborg 01 945

A Cyborg bust created in 3ds Max and ZBrush, rendered with Mental Ray. Download wallpaper version, 1920×1200.

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Knight 01 945

New image in portfolio. Download wallpaper version, 1920×1200. The Knight is almost entirely modeled in Max, and rendered with Mental Ray. With some post work done in Photoshop, like the cape effect and background. The chain mail I did using a tile-able displacement map. More info on that in this tutorial.

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