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Category Archive for: ‘Tutorial’

Undead King + Making of Video

Undead King Thumb

I created this character for a talk I did on ‘3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro. The video below shows how I created the character from a simple sphere to final real-time render in Marmoset Toolbag. The Character is available in Unity3D in the Asset Store. The final character is about 20.000 triangles/faces and …

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Making of Mustang 1970 Mach 1

Fig 01a

This tutorial goes through the process of making the model and render above using a photo backdrop and an HDRI map for the scenery and lighting. I used 3ds Max, Zbrush and V-ray, but you might find the tutorial useful even if you use other 3D programs. This tutorial is also featured over at 3DTotal. Getting started: Gather all the …

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Jedi Game Character Creation, Timelapse Video.

Shaakti Thumb

I decided to create a relative simple video game character and record the whole process as part of a course I teach in Characters for Games… A female Togruta Jedi Master, inspired by Shaak Ti. 23 hours to create from start to finish, compressed to 6 minutes of video. I also created a longer version for educational purposes and you …

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Making Of: Freddy Krueger

Freddy Thumb

Introduction: Just a brief walk-through on how I created this Freddy Krueger render. Using 3ds Max, ZBrush and Photoshop. The character is based on the original ‘A Nightmare on Elm Street’ movie. Step 1: Modeling After scouring the internet for image reference of Freddy Krueger, and images of Robert Englund, the actor that played him, I modeled the basic components …

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Rendering Batmobile Toy with Mental Ray

Toy Thumb

Introduction: In this tutorial I want to go though some of my techniques for setting up a fast visualization render with Mental Ray inside 3ds Max, with just a little post work in Photoshop.(render time is less than 1 minute for the final render, including a Z-Depth map for the image above). Software used: 3ds Max 2012, Photoshop CS5. Setup …

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Making of: Zombie Girl

Zombie Thumb1

I’d like to take you through the process of making the Zombie Girl image. An overview of the steps I took to get the final result, the decisions I made and why… so let’s get started. This tutorial was made using 3ds Max, ZBrush and Photoshop, but other software combinations can be used to achieve same result. Step 1: Reference …

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Creating a real-time game character.

Front Page

I wanted to show how I go about creating characters for computer games, so I created a bust of a fictional character to show you how it can be done. In this example I use 3ds Max, ZBrush and Photoshop, but the workflow is pretty universal and would work for most game engines and 3D software. I have worked with …

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Quick Tip 1: Free up memory in 3ds Max

QuickTip1

Welcome to the first of hopefully many Quick tip tutorials on this blog. The quick tips are basically various tips and trick that I feel don’t warrant a full tutorial. So without further ado here is Quick Tip 1: If your Max scene is getting sluggish or you run out of memory when you try to render. There are a …

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3ds Max tips and tricks!

Tips Tricks1

Here is a list of some of my favorite tips and tricks when using 3D studio Max. Most of the tips should be valid for newer versions of 3d studio Max. Feel free to add your own tips and tricks in the comment area. Thanks. General: ¬†Create a basic scene you always load before you start a new project. 3ds …

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Tutorial: Displacement Map Chain Mail.

Final Render

In this tutorial I want to show a relative easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray. In this example I’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material. The idea …

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