Rendering Batmobile Toy with Mental Ray

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Introduction: In this tutorial I want to go though some of my techniques for setting up a fast visualization render with Mental Ray inside 3ds Max, with just a little post work in Photoshop.(render time is less than 1 minute for the final render, including a Z-Depth map for the image above). Software used: 3ds Max 2012, Photoshop CS5. Setup …

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Rifts Cyborg

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Another Rifts inspired piece, two full conversion cyborgs patrolling in the night. Modeled in ZBrush, rendered in 3ds Max with Mental Ray and touched up in Photoshop. Scoll down for Wallpapers. You can download a high resolution version here: 1920×1200 Wallpaper versions: 1920×1200, 1920×1080, 1366×768, 1280×800 And a dual monitor wall paper version here in 3840 × 1200: The Cyborg …

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Pilot

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A pilot and her power armor. The power armor design is based on a Triax Power Armor from Rifts, RPG. The girl is inspired by all the cheesy CG girl type images out there, not to be taken too serious. Modeled in ZBrush, rendered in 3ds Max and Mental Ray. Details added in Photoshop. Download higher resolution here. You can …

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Screenshots Hitman Absolution #E3 2011

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Some of the Hitman Absolution screenshots released at E3 2011. I’m showing them here because the majority of the characters on the screenshots were done by me, Including in-game Agent 47, both from my time as Lead Character Artist at IO Interactive, but also lately working on the game as Freelance Character Artist. The work is done using 3ds Max, …

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Motor Homunculus

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Artist Uffe Holm commissioned me to create this piece named “Phantom Limb” to be part of an art exhibition “Lake of Fire” in Copenhagen at Den Frie Centre of Contemporary Art. The piece is printed at 148×111 cm for display from May 21th to June 26th, 2011. The pictures shows Sensorimotor Homunculus sitting in a Verner Panton Phantom chair. For …

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Rifts Fan Art: Panthera-Tereon

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A Panthera-Tereon, a sabertoothed lion from another world, as described in the RIFTS roleplaying book, “RIFTS – New West, World book 14”. I fell in love with the original drawing in the book done by Ramon Perez JR. And felt like creating a 3D version. All modeled in ZBrush and rendered in 3ds Max, Fur was created using the Hair …

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Making of: Zombie Girl

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I’d like to take you through the process of making the Zombie Girl image. An overview of the steps I took to get the final result, the decisions I made and why… so let’s get started. This tutorial was made using 3ds Max, ZBrush and Photoshop, but other software combinations can be used to achieve same result. Step 1: Reference …

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Zombie Girl

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Couldn’t help it, had to create a zombie,… I wanted to make the roller skate type girl turned zombie, because I thought it would be fun and tragic at the same time. I don’t usually create environments, but I thought it would be more fun in this case to help tell the story. The character was modeled and posed in …

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Creating a real-time game character.

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I wanted to show how I go about creating characters for computer games, so I created a bust of a fictional character to show you how it can be done. In this example I use 3ds Max, ZBrush and Photoshop, but the workflow is pretty universal and would work for most game engines and 3D software. I have worked with …

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Gargoyle

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This model is a tribute to RIFTS role-playing game, and specifically the artwork from the book Rifts – World Book 05 – Triax & The NGR, that inspired me to do this. A Gargoyle holding the head of a Triax X-535 Hunter “Jager” power armor. Original concept by Kevin Long. Download a higher resolution render here. The work is done …

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