Carnival Girl

Dancer Thumb

I’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the …

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Quick Tip 1: Free up memory in 3ds Max


Welcome to the first of hopefully many Quick tip tutorials on this blog. The quick tips are basically various tips and trick that I feel don’t warrant a full tutorial. So without further ado here is Quick Tip 1: If your Max scene is getting sluggish or you run out of memory when you try to render. There are a …

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3ds Max tips and tricks!

Tips Tricks1

Here is a list of some of my favorite tips and tricks when using 3D studio Max. Most of the tips should be valid for newer versions of 3d studio Max. Feel free to add your own tips and tricks in the comment area. Thanks. General:  Create a basic scene you always load before you start a new project. 3ds …

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Rorschach model

Rorschach Thumb

A quick sculpt I did of Rorschach from Watchmen… modeled in ZBrush and rendered in 3ds Max with Mental Ray.

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Tutorial: Displacement Map Chain Mail.

Final Render

In this tutorial I want to show a relative easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray. In this example I’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material. The idea …

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Skeletor textured

Skeletor Thumb 02

I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel. I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base …

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Modeling Tutorial: Skull

Blog Front

Just wanted to share my workflow for modeling a skull using 3ds Max and ZBrush. The first part of the tutorial is pretty universal and the technique could be used in most 3D programs. I won’t get into specific modeling tools and or which buttons to press, but rather focus on the steps I take to get a good base …

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Skeletor Figure

Skeletor Thumb 01

A little tribute to one of my best childhood toys, Skeletor from Masters of the Universe. This model was created with 3D Print in mind and I’m getting ready to ship this model off to manufacturing. Find pictures of 3D Prints here. The design I based around the original toy, but I’ve taken a few liberties and changed the design …

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Cyborg 01 945

A Cyborg bust created in 3ds Max and ZBrush, rendered with Mental Ray. Download wallpaper version, 1920×1200.

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Fast Ambient Occlusion in 3ds Max (MR)

Final Render 01

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look. So if you want to skip all …

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