Portfolio

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Ghost Recon Wildlands

I worked as a senior character artist on Ghost Recon Wildlands for 4 years creating hundreds of assets. Player characters, bosses and civilians. The biggest challenge was helping to create the character customization, allowing players to create their own ghost, the CharacterSmith. Here’s a small selection of some of my work.

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Paris Sunrise

My first attempt at creating a portrait, modelled in zBrush based on image reference and rendered with Octane Render. Hair was done with Ornatrix. Marvelous Designer was used to create the clothing.

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Rise My Friend

Darth Vader kneeling in front of Emperor Palpatine. Everything modelled from scratch in 3ds Max, ZBrush and Marvelous Designer, textured with Substance Painter and rendered with Octane Render 2.

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Vikings

Vikings on the battlefield. Everything modelled from scratch in 3ds Max, ZBrush and Marvelous Designer, textured with Substance Painter and rendered with Octane Render 2.

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Darth Vader

Darth Vader on deck of the second Death Star preparing for the arrival of the emperor. Everything modelled from scratch in 3ds Max and ZBrush, rendered in Octane Render.

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Sandtroopers

I created this image using Octane Render, modeled in 3ds Max and Zbrush… It’s a pure render with no Photoshop.

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Stormtrooper

Star Wars Stormtrooper modeled in 3ds Max and rendered in Octane Render.

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Spring Breakers 3D Fan Art

After watching the movie Spring Breakers I was really inspired by the mood and cinematography, so much so that I decided to make this piece.

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Undead King + Making of Video

I created this character for a talk I did on ’3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro.

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Hitman Absolution Characters Part 2

Here is the second and final part of my Hitman Absolution character renders.

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Hitman Absolution Characters Part 1

Renders of some of the characters I did for Hitman Absolution.

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Robot Endoskeleton

Partial constructed endoskeleton robot. All modeled in ZBrush and rendered in 3ds Max with V-ray.

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Cthulhu

Real Time Render of the Cthulhu, Great Old One, modeled in ZBrush and rendered real time in Marmoset Toolbag.

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Mustang Mach 1

The car is mostly modeled in 3ds Max and rendered using vray. The backgrounds are photographs.

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Troll

I wanted to create something cute and fluffy for a change, so I decided to make a Dam Troll doll.

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Freddy Krueger

The modeling is done in 3ds Max and to a large extend ZBrush. The rendering is done with Mental Ray in 3ds Max.

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Catwoman

I’m a big fan of Adam Hughes interpretation of DC Comics’ Catwoman, so I decided to create this tribute to the character in 3D.

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Quarantine

A nighttime setting, just outside a military controlled quarantine area. Modeled in Zbrush.

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