Undead King + Making of Video
I created this character for a talk I did on ’3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro.
Hitman Absolution Characters Part 2
Here is the second and final part of my Hitman Absolution character renders.
Hitman Absolution Characters Part 1
Renders of some of the characters I did for Hitman Absolution.
Robot Endoskeleton
Partial constructed endoskeleton robot. All modeled in ZBrush and rendered in 3ds Max with V-ray.
Cthulhu – Real Time Render
Real Time Render of the Cthulhu, Great Old One, modeled in ZBrush and rendered real time in Marmoset Toolbag.
Mustang Mach 1
The car is mostly modeled in 3ds Max and rendered using vray. The backgrounds are photographs.
Heroes & Generals
I created these posters/landing pages for Heroes & Generals game, currently by Reto-Moto and Square Enix.
Freddy Krueger
The modeling is done in 3ds Max and to a large extend ZBrush. The rendering is done with Mental Ray in 3ds Max.
Quarantine
A nighttime setting, just outside a military controlled quarantine area. Modeled in Zbrush.







