Portfolio

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Undead King + Making of Video

I created this character for a talk I did on ’3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro.

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HitmanAbsolutionCharacters2

Hitman Absolution Characters Part 2

Here is the second and final part of my Hitman Absolution character renders.

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HitmanAbsolutionCharacters

Hitman Absolution Characters Part 1

Renders of some of the characters I did for Hitman Absolution.

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Robot Endoskeleton

Partial constructed endoskeleton robot. All modeled in ZBrush and rendered in 3ds Max with V-ray.

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Cthulhu – Real Time Render

Real Time Render of the Cthulhu, Great Old One, modeled in ZBrush and rendered real time in Marmoset Toolbag.

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d’Arc

Modeled in 3ds Max and Zbrush, rendered using V-ray with minor color tweaks in Photoshop. Hair is done using standard Hair and Fur in 3ds Max.

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Mustang Mach 1

The car is mostly modeled in 3ds Max and rendered using vray. The backgrounds are photographs.

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Agent 47

Agent 47

Based on the in-game Agent 47 I created, here are a couple of high quality Wallpapers of the famous hitman.

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Heroes & Generals

I created these posters/landing pages for Heroes & Generals game, currently by Reto-Moto and Square Enix.

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Troll

I wanted to create something cute and fluffy for a change, so I decided to make a Dam Troll doll.

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Freddy Krueger

The modeling is done in 3ds Max and to a large extend ZBrush. The rendering is done with Mental Ray in 3ds Max.

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Catwoman

I’m a big fan of Adam Hughes interpretation of DC Comics’ Catwoman, so I decided to create this tribute to the character in 3D.

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Quarantine

A nighttime setting, just outside a military controlled quarantine area. Modeled in Zbrush.

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