I created this character for a talk I did on ’3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro.
Here is the second and final part of my Hitman Absolution character renders.
Renders of some of the characters I did for Hitman Absolution.
Partial constructed endoskeleton robot. All modeled in ZBrush and rendered in 3ds Max with V-ray.
Real Time Render of the Cthulhu, Great Old One, modeled in ZBrush and rendered real time in Marmoset Toolbag.
Modeled in 3ds Max and Zbrush, rendered using V-ray with minor color tweaks in Photoshop. Hair is done using standard Hair and Fur in 3ds Max.
The car is mostly modeled in 3ds Max and rendered using vray. The backgrounds are photographs.
Based on the in-game Agent 47 I created, here are a couple of high quality Wallpapers of the famous hitman.
I created these posters/landing pages for Heroes & Generals game, currently by Reto-Moto and Square Enix.
I wanted to create something cute and fluffy for a change, so I decided to make a Dam Troll doll.
The modeling is done in 3ds Max and to a large extend ZBrush. The rendering is done with Mental Ray in 3ds Max.
I’m a big fan of Adam Hughes interpretation of DC Comics’ Catwoman, so I decided to create this tribute to the character in 3D.
A nighttime setting, just outside a military controlled quarantine area. Modeled in Zbrush.
Undead King + Making of Video
May 3, 2013
Making of Mustang 1970 Mach 1
March 15, 2013
Hitman Absolution Characters Part 2
December 15, 2012