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All Posts Tagged Tag: ‘3D’

Ghost Recon Wildlands

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I worked as a senior character artist on Ghost Recon Wildlands for 4 years creating hundreds of assets. Player characters, bosses and civilians. The biggest challenge was helping to create the character customization, allowing players to create their own ghost, the CharacterSmith. Here’s a small selection of some of my work. The renders were done in Octane Render just for …

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Vikings

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Everything modelled from scratch in 3ds Max, ZBrush and Marvelous Designer, textured with Substance Painter and rendered with Octane Render 2. Pure render no Photoshop. Clay render. Keep track of my work by following me on Facebook and Twitter.

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Two 360-degree panoramic Star Wars renders for VR.

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I created 2 Star Wars themed 360-degree panoramic stereoscopic scenes that I thought I would share for free, works with Oculus 360 Photo App or the OTOY ORBX Media Player. Simply download and add to your 360 image or ORBX folder to view. Instructions from Oculus. Darth Vader on deck of the second Death Star preparing for the arrival of …

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Darth Vader

Fan art. Darth Vader on deck of the second Death Star preparing for the arrival of the emperor. Everything modelled from scratch in 3ds Max and ZBrush, rendered with Octane Render. Pure render no Photoshop. Download high resolution render her. Download Wallpaper 2560×1440. Download Wallpaper 1920×1080. You can read an interview on 3DTotal where I talk a bit about my …

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Stormtrooper

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Stormtrooper modeled in 3ds Max and rendered in Octane Render.

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Spring Breakers 3D Fan Art

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View this 4K render for best viewing pleasure. After watching the movie Spring Breakers I was really inspired by the mood and cinematography, so much so that I decided to make this piece. In other words, if you didn’t watch the movie this might not entirely make sense. The images are rendered using Octane Render. Pure renders, with no Photoshop …

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Making of Mustang 1970 Mach 1

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This tutorial goes through the process of making the model and render above using a photo backdrop and an HDRI map for the scenery and lighting. I used 3ds Max, Zbrush and V-ray, but you might find the tutorial useful even if you use other 3D programs. This tutorial is also featured over at 3DTotal. Getting started: Gather all the …

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Hitman Absolution Characters Part 2

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Here is the second and final part of my Hitman Absolution character renders. Read Part 1 for more background on how the work was done. This is still just a tiny part of the characters I did for the game. What you see are the actual low poly game assets I created for the game. Each character is about 12.000 …

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Hitman Absolution Characters Part 1

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After I finished working on Hitman Blood Money back in 2006, I started working as Lead Character Artist on Hitman Absolution. I worked with the talented programmers at IO Interactive to develop the entire production pipeline for characters and created 100s of characters for the game. The work displayed here is just a small part of the work I did …

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Cthulhu

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Cthulhu, pronunciation: /kəˈθuːluː/kə-thoo-loo. First mentioned in H.P. Lovecraft’s short story “The Call of Cthulhu” published in 1928. zBrush Model rendered in Octane Render. ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn Available to buy for Unity3D. Real Time Render of the Cthulhu, Great Old One, modeled in ZBrush and rendered real time in Marmoset Toolbag. 13.000 Triangles + DirectX 11 Tessellation. Fog …

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