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All Posts Tagged Tag: ‘3ds Max’

Motor Homunculus

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Artist Uffe Holm commissioned me to create this piece named “Phantom Limb” to be part of an art exhibition “Lake of Fire” in Copenhagen at Den Frie Centre of Contemporary Art. The piece is printed at 148×111 cm for display from May 21th to June 26th, 2011. The pictures shows Sensorimotor Homunculus sitting in a Verner Panton Phantom chair. For …

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Rifts Fan Art: Panthera-Tereon

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A Panthera-Tereon, a sabertoothed lion from another world, as described in the RIFTS roleplaying book, “RIFTS – New West, World book 14”. I fell in love with the original drawing in the book done by Ramon Perez JR. And felt like creating a 3D version. All modeled in ZBrush and rendered in 3ds Max, Fur was created using the Hair …

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Making of: Zombie Girl

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I’d like to take you through the process of making the Zombie Girl image. An overview of the steps I took to get the final result, the decisions I made and why… so let’s get started. This tutorial was made using 3ds Max, ZBrush and Photoshop, but other software combinations can be used to achieve same result. Step 1: Reference …

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Zombie Girl

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Couldn’t help it, had to create a zombie,… I wanted to make the roller skate type girl turned zombie, because I thought it would be fun and tragic at the same time. I don’t usually create environments, but I thought it would be more fun in this case to help tell the story. The character was modeled and posed in …

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Creating a real-time game character.

Front Page

I wanted to show how I go about creating characters for computer games, so I created a bust of a fictional character to show you how it can be done. In this example I use 3ds Max, ZBrush and Photoshop, but the workflow is pretty universal and would work for most game engines and 3D software. I have worked with …

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Gargoyle

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This model is a tribute to RIFTS role-playing game, and specifically the artwork from the book Rifts – World Book 05 – Triax & The NGR, that inspired me to do this. A Gargoyle holding the head of a Triax X-535 Hunter “Jager” power armor. Original concept by Kevin Long. Download a higher resolution render here. The work is done …

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Carnival Girl

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I’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the …

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Quick Tip 1: Free up memory in 3ds Max

QuickTip1

Welcome to the first of hopefully many Quick tip tutorials on this blog. The quick tips are basically various tips and trick that I feel don’t warrant a full tutorial. So without further ado here is Quick Tip 1: If your Max scene is getting sluggish or you run out of memory when you try to render. There are a …

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3ds Max tips and tricks!

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Here is a list of some of my favorite tips and tricks when using 3D studio Max. Most of the tips should be valid for newer versions of 3d studio Max. Feel free to add your own tips and tricks in the comment area. Thanks. General:  Create a basic scene you always load before you start a new project. 3ds …

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Tutorial: Displacement Map Chain Mail.

Final Render

In this tutorial I want to show a relative easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray. In this example I’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material. The idea …

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