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All Posts Tagged Tag: ‘Ambient Occlusion’

Fast Ambient Occlusion in 3ds Max (MR)

Final Render 01

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look. So if you want to skip all …

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