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All Posts Tagged Tag: ‘Characters’

Ghost Recon Wildlands

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I worked as a senior character artist on Ghost Recon Wildlands for 4 years creating hundreds of assets. Player characters, bosses and civilians. The biggest challenge was helping to create the character customization, allowing players to create their own ghost, the CharacterSmith. Here’s a small selection of some of my work. The renders were done in Octane Render just for …

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Darth Vader

Fan art. Darth Vader on deck of the second Death Star preparing for the arrival of the emperor. Everything modelled from scratch in 3ds Max and ZBrush, rendered with Octane Render. Pure render no Photoshop. Download high resolution render her. Download Wallpaper 2560×1440. Download Wallpaper 1920×1080. You can read an interview on 3DTotal where I talk a bit about my …

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Hitman Absolution Characters Part 2

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Here is the second and final part of my Hitman Absolution character renders. Read Part 1 for more background on how the work was done. This is still just a tiny part of the characters I did for the game. What you see are the actual low poly game assets I created for the game. Each character is about 12.000 …

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Hitman Absolution Characters Part 1

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After I finished working on Hitman Blood Money back in 2006, I started working as Lead Character Artist on Hitman Absolution. I worked with the talented programmers at IO Interactive to develop the entire production pipeline for characters and created 100s of characters for the game. The work displayed here is just a small part of the work I did …

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3D Characters for Games Course.

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From July I will offer an Advanced course in 3D Characters for Games in collaboration with Seven Game here in Brasília,(Taguatinga)Brazil. Update: Course is no longer running. Please Like me on Facebook and Twitter if you would like to keep track of my work.  

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Quarantine

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A nighttime setting, just outside a military controlled quarantine area. This image won First Place in Computer Graphics category at the Computer Space 2012 international festival. Characters modeled in Zbrush and rendered with Mental Ray in 3ds Max. Download in HQ 1920x1080px. Geometry rendered without textures:

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