All Posts Tagged Tag: ‘Mental Ray’

Fast Ambient Occlusion in 3ds Max (MR)

Final Render 01

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look. So if you want to skip all …

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Knight 01 945

New image in portfolio. Download wallpaper version, 1920×1200. The Knight is almost entirely modeled in Max, and rendered with Mental Ray. With some post work done in Photoshop, like the cape effect and background. The chain mail I did using a tile-able displacement map. More info on that in this tutorial.

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