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All Posts Tagged Tag: ‘Real-Time’

Undead King + Making of Video

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I created this character for a talk I did on ‘3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro. The video below shows how I created the character from a simple sphere to final real-time render in Marmoset Toolbag. The Character is available in Unity3D in the Asset Store. The final character is about 20.000 triangles/faces and …

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Cthulhu

Cthulhu By Tomisaksen D6xvdt5

Cthulhu, pronunciation: /kəˈθuːluː/kə-thoo-loo. First mentioned in H.P. Lovecraft’s short story “The Call of Cthulhu” published in 1928. zBrush Model rendered in Octane Render. ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn Available to buy for Unity3D. Real Time Render of the Cthulhu, Great Old One, modeled in ZBrush and rendered real time in Marmoset Toolbag. 13.000 Triangles + DirectX 11 Tessellation. Fog …

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Jedi Game Character Creation, Timelapse Video.

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I decided to create a relative simple video game character and record the whole process as part of a course I teach in Characters for Games… A female Togruta Jedi Master, inspired by Shaak Ti. 23 hours to create from start to finish, compressed to 6 minutes of video. I also created a longer version for educational purposes and you …

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Free Unity Character

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I was just playing around with Unity 3D and though I’d share my work with anyone interested. Basically I have made this character available for download. You can use it however you like completely free. If there is an interest I’ll create different skins for the character too. Download directly from Unity Asset Store. More information below. Update: Texture Pack …

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Creating a real-time game character.

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I wanted to show how I go about creating characters for computer games, so I created a bust of a fictional character to show you how it can be done. In this example I use 3ds Max, ZBrush and Photoshop, but the workflow is pretty universal and would work for most game engines and 3D software. I have worked with …

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