Archives

All Posts Tagged Tag: ‘Render’

Darth Vader

Fan art. Darth Vader on deck of the second Death Star preparing for the arrival of the emperor. Everything modelled from scratch in 3ds Max and ZBrush, rendered with Octane Render. Pure render no Photoshop. Download high resolution render her. Download Wallpaper 2560×1440. Download Wallpaper 1920×1080. You can read an interview on 3DTotal where I talk a bit about my …

Read More

Hitman Absolution Characters Part 2

Hitman Thumb

Here is the second and final part of my Hitman Absolution character renders. Read Part 1 for more background on how the work was done. This is still just a tiny part of the characters I did for the game. What you see are the actual low poly game assets I created for the game. Each character is about 12.000 …

Read More

Hitman Absolution Characters Part 1

Hitman Thumb

After I finished working on Hitman Blood Money back in 2006, I started working as Lead Character Artist on Hitman Absolution. I worked with the talented programmers at IO Interactive to develop the entire production pipeline for characters and created 100s of characters for the game. The work displayed here is just a small part of the work I did …

Read More

Making Of: Freddy Krueger

Freddy Thumb

Introduction: Just a brief walk-through on how I created this Freddy Krueger render. Using 3ds Max, ZBrush and Photoshop. The character is based on the original ‘A Nightmare on Elm Street’ movie. Step 1: Modeling After scouring the internet for image reference of Freddy Krueger, and images of Robert Englund, the actor that played him, I modeled the basic components …

Read More

Parasite Girl

Parasite Thumb

I was experimenting with Subsurface Scattering Shader in Mental Ray, and created this character. Zbrush, 3ds Max and Mental Ray. The concept is; a regular human girl infected by an alien parasite, they now live in a symbiotic relationship. The union become mutual beneficial, giving great power to the host. Once united, the two become one and can no longer …

Read More

Skeletor textured

Skeletor Thumb 02

I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel. I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base …

Read More