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All Posts Tagged Tag: ‘Shader’

Creating a real-time game character.

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I wanted to show how I go about creating characters for computer games, so I created a bust of a fictional character to show you how it can be done. In this example I use 3ds Max, ZBrush and Photoshop, but the workflow is pretty universal and would work for most game engines and 3D software. I have worked with …

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Fast Ambient Occlusion in 3ds Max (MR)

Final Render 01

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look. So if you want to skip all …

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