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All Posts Tagged Tag: ‘Tutorial’

Undead King + Making of Video

Undead King Thumb

I created this character for a talk I did on ‘3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro. The video below shows how I created the character from a simple sphere to final real-time render in Marmoset Toolbag. The Character is available in Unity3D in the Asset Store. The final character is about 20.000 triangles/faces and …

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Jedi Game Character Creation, Timelapse Video.

Shaakti Thumb

I decided to create a relative simple video game character and record the whole process as part of a course I teach in Characters for Games… A female Togruta Jedi Master, inspired by Shaak Ti. 23 hours to create from start to finish, compressed to 6 minutes of video. I also created a longer version for educational purposes and you …

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Rendering Batmobile Toy with Mental Ray

Toy Thumb

Introduction: In this tutorial I want to go though some of my techniques for setting up a fast visualization render with Mental Ray inside 3ds Max, with just a little post work in Photoshop.(render time is less than 1 minute for the final render, including a Z-Depth map for the image above). Software used: 3ds Max 2012, Photoshop CS5. Setup …

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Quick Tip 1: Free up memory in 3ds Max

QuickTip1

Welcome to the first of hopefully many Quick tip tutorials on this blog. The quick tips are basically various tips and trick that I feel don’t warrant a full tutorial. So without further ado here is Quick Tip 1: If your Max scene is getting sluggish or you run out of memory when you try to render. There are a …

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3ds Max tips and tricks!

Tips Tricks1

Here is a list of some of my favorite tips and tricks when using 3D studio Max. Most of the tips should be valid for newer versions of 3d studio Max. Feel free to add your own tips and tricks in the comment area. Thanks. General: ¬†Create a basic scene you always load before you start a new project. 3ds …

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Tutorial: Displacement Map Chain Mail.

Final Render

In this tutorial I want to show a relative easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray. In this example I’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material. The idea …

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Modeling Tutorial: Skull

Blog Front

Just wanted to share my workflow for modeling a skull using 3ds Max and ZBrush. The first part of the tutorial is pretty universal and the technique could be used in most 3D programs. I won’t get into specific modeling tools and or which buttons to press, but rather focus on the steps I take to get a good base …

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Fast Ambient Occlusion in 3ds Max (MR)

Final Render 01

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look. So if you want to skip all …

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