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All Posts Tagged Tag: ‘ZBrush’

Parasite Girl

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I was experimenting with Subsurface Scattering Shader in Mental Ray, and created this character. Zbrush, 3ds Max and Mental Ray. The concept is; a regular human girl infected by an alien parasite, they now live in a symbiotic relationship. The union become mutual beneficial, giving great power to the host. Once united, the two become one and can no longer …

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Rifts Cyborg

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Another Rifts inspired piece, two full conversion cyborgs patrolling in the night. Modeled in ZBrush, rendered in 3ds Max with Mental Ray and touched up in Photoshop. Scoll down for Wallpapers. You can download a high resolution version here: 1920×1200 Wallpaper versions: 1920×1200, 1920×1080, 1366×768, 1280×800 And a dual monitor wall paper version here in 3840 × 1200: The Cyborg …

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Pilot

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A pilot and her power armor. The power armor design is based on a Triax Power Armor from Rifts, RPG. The girl is inspired by all the cheesy CG girl type images out there, not to be taken too serious. Modeled in ZBrush, rendered in 3ds Max and Mental Ray. Details added in Photoshop. Download higher resolution here. You can …

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Motor Homunculus

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Artist Uffe Holm commissioned me to create this piece named “Phantom Limb” to be part of an art exhibition “Lake of Fire” in Copenhagen at Den Frie Centre of Contemporary Art. The piece is printed at 148×111 cm for display from May 21th to June 26th, 2011. The pictures shows Sensorimotor Homunculus sitting in a Verner Panton Phantom chair. For …

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Rifts Fan Art: Panthera-Tereon

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A Panthera-Tereon, a sabertoothed lion from another world, as described in the RIFTS roleplaying book, “RIFTS – New West, World book 14”. I fell in love with the original drawing in the book done by Ramon Perez JR. And felt like creating a 3D version. All modeled in ZBrush and rendered in 3ds Max, Fur was created using the Hair …

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Zombie Girl

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Couldn’t help it, had to create a zombie,… I wanted to make the roller skate type girl turned zombie, because I thought it would be fun and tragic at the same time. I don’t usually create environments, but I thought it would be more fun in this case to help tell the story. The character was modeled and posed in …

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Creating a real-time game character.

Front Page

I wanted to show how I go about creating characters for computer games, so I created a bust of a fictional character to show you how it can be done. In this example I use 3ds Max, ZBrush and Photoshop, but the workflow is pretty universal and would work for most game engines and 3D software. I have worked with …

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Carnival Girl

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I’ve been wanting to do some Brazil inspired 3d since I moved to Brazil a while back… so finally the last couple of weeks I’ve been spending my spare time working on this carnival Samba dancer. 3ds Max and Zbrush, and all rendered in Mental Ray. The outfit is somewhat based on an outfit worn by Natália Guimarães at the …

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Skeletor textured

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I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel. I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base …

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Modeling Tutorial: Skull

Blog Front

Just wanted to share my workflow for modeling a skull using 3ds Max and ZBrush. The first part of the tutorial is pretty universal and the technique could be used in most 3D programs. I won’t get into specific modeling tools and or which buttons to press, but rather focus on the steps I take to get a good base …

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