Viking Thumb

Everything modelled from scratch in 3ds Max, ZBrush and Marvelous Designer, textured with Substance Painter and rendered with Octane Render 2. Pure render no Photoshop. Clay render. Keep track of my work by following me on Facebook and Twitter.

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Two 360-degree panoramic Star Wars renders for VR.


I created 2 Star Wars themed 360-degree panoramic stereoscopic scenes that I thought I would share for free, works with Oculus 360 Photo App or the OTOY ORBX Media Player. Simply download and add to your 360 image or ORBX folder to view. Instructions from Oculus. Darth Vader on deck of the second Death Star preparing for the arrival of …

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Modeling Reel 2015


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Darth Vader

Fan art. Darth Vader on deck of the second Death Star preparing for the arrival of the emperor. Everything modelled from scratch in 3ds Max and ZBrush, rendered with Octane Render. Pure render no Photoshop. Download high resolution render her. Download Wallpaper 2560×1440. Download Wallpaper 1920×1080. You can read an interview on 3DTotal where I talk a bit about my …

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Sandtroopers Featured

In the hunt for two droids Imperial Sandtroopers paid a visit to Uncle Owen’s moisture farm. I created this image using Octane Render, modeled in 3ds Max and Zbrush… It’s a pure render with no Photoshop. View 4000px high resolution render her. “Have you seen Luke this morning?” “He said he had some things to do before he started today, …

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StormTrooper 1920px1

Stormtrooper modeled in 3ds Max and rendered in Octane Render.

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Spring Breakers 3D Fan Art

SpringBreakers 03 940

View this 4K render for best viewing pleasure. After watching the movie Spring Breakers I was really inspired by the mood and cinematography, so much so that I decided to make this piece. In other words, if you didn’t watch the movie this might not entirely make sense. The images are rendered using Octane Render. Pure renders, with no Photoshop …

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Undead King + Making of Video

Undead King Thumb

I created this character for a talk I did on ‘3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro. The video below shows how I created the character from a simple sphere to final real-time render in Marmoset Toolbag. The Character is available in Unity3D in the Asset Store. The final character is about 20.000 triangles/faces and …

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Making of Mustang 1970 Mach 1

Fig 01a

This tutorial goes through the process of making the model and render above using a photo backdrop and an HDRI map for the scenery and lighting. I used 3ds Max, Zbrush and V-ray, but you might find the tutorial useful even if you use other 3D programs. This tutorial is also featured over at 3DTotal. Getting started: Gather all the …

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Hitman Absolution Characters Part 2

Hitman Thumb

Here is the second and final part of my Hitman Absolution character renders. Read Part 1 for more background on how the work was done. This is still just a tiny part of the characters I did for the game. What you see are the actual low poly game assets I created for the game. Each character is about 12.000 …

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