Spring Breakers 3D Fan Art

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View this 4K render for best viewing pleasure. After watching the movie Spring Breakers I was really inspired by the mood and cinematography, so much so that I decided to make this piece. In other words, if you didn’t watch the movie this might not entirely make sense. The images are rendered using Octane Render. Pure renders, with no Photoshop …

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Undead King + Making of Video

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I created this character for a talk I did on ’3D Characters for Games’ at CG Extreme 2013 in Rio de Janeiro. The video below shows how I created the character from a simple sphere to final real-time render in Marmoset Toolbag. The Character is available in Unity3D in the Asset Store. The final character is about 20.000 triangles/faces and …

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Making of Mustang 1970 Mach 1

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This tutorial goes through the process of making the model and render above using a photo backdrop and an HDRI map for the scenery and lighting. I used 3ds Max, Zbrush and V-ray, but you might find the tutorial useful even if you use other 3D programs. This tutorial is also featured over at 3DTotal. Getting started: Gather all the …

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Hitman Absolution Characters Part 2

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Here is the second and final part of my Hitman Absolution character renders. Read Part 1 for more background on how the work was done. This is still just a tiny part of the characters I did for the game. What you see are the actual low poly game assets I created for the game. Each character is about 12.000 …

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Hitman Absolution Characters Part 1

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After I finished working on Hitman Blood Money back in 2006, I started working as Lead Character Artist on Hitman Absolution. I worked with the talented programmers at IO Interactive to develop the entire production pipeline for characters and created 100s of characters for the game. The work displayed here is just a small part of the work I did …

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Cthulhu – Real Time Render

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Cthulhu, pronunciation: /kəˈθuːluː/kə-thoo-loo. First mentioned in H.P. Lovecraft’s short story “The Call of Cthulhu” published in 1928. Real Time Render of the Cthulhu, Great Old One, modeled in ZBrush and rendered real time in Marmoset Toolbag. 13.000 Triangles + DirectX 11 Tessellation. Fog effect added in Photoshop. ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn Available to buy for Unity3D. Scroll down …

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Robot Endoskeleton

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Partial constructed endoskeleton robot. All modeled in ZBrush and rendered in 3ds Max with V-ray. The photo background is from the HDRI I used to light the scene. Download Wallpaper of this image: 1920×1080 and 1920×1200. Untextured render: Please Like me on Facebook and Twitter if you would like to keep track of my work.  

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d’Arc

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This character and background was created as a poster for a TV show under development called d’Arc, which is the story of an immortal Jeanne d’Arc (Joan of Arc) that battles demons in the modern American mid-west while investigating a global corporate conspiracy. Read more about the show on www.darctv.com. Featured in Digital Design Magazine with a ‘Making of’: Some …

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Jedi Game Character Creation, Timelapse Video.

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I decided to create a relative simple video game character and record the whole process as part of a course I teach in Characters for Games… A female Togruta Jedi Master, inspired by Shaak Ti. 23 hours to create from start to finish, compressed to 6 minutes of video. I also created a longer version for educational purposes and you …

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3D Characters for Games Course.

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From July I will offer an Advanced course in 3D Characters for Games in collaboration with Seven Game here in Brasília,(Taguatinga)Brazil. Update: Course is no longer running. Please Like me on Facebook and Twitter if you would like to keep track of my work.  

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